Armor (this matters because Armor negates half damage if the instance of damage is less than 10, or negates 5 if its greater than 10). At about 30 RPS (Rounds per second) doing 4-15 damage, his Sentry Gatlin gun will shred through you. Avoid his line of sight at all possible times because of this. It takes bastion somewhere between 1 and 2 seconds to switch between modes, allowing for free damage to be dealt. When in his Sentry Config be aware of the Energy Core on his back, shots here will deal 300% damage. Additionally Bastion comes equipped with his own healing for 25% of his HP, or 75 HP per second. Finally, his Tank Configuration adds an additional 150 Armor'd HP - its not easy killing this tank.
Quick moving heroes can exploit this by getting up into Bastions face and forcing him to rotate the full 360°. Even if we do not successfully kill him on the first attempt, we have created fear for the Bastion and will distract him from killing your teammates.
Using Bastions immobility is very important; never forget that even if your efforts do not kill the Bastion. If Bastion is forced to setup in a less ideal location, you have already mitigated the impact that he can have. Sometimes Bastion is only the problem because of where he is. When he moves, use this to create tempo by pressuring the Bastion immediately - consistently preforming harassment like this will prevent him from ever being able to focus on your team.
Bastion's Tank Configuration is a ridiculous amount of damage per shot, 205 to be exact; So kiting or hiding from a Bastion when he is a tank is imperative. Outside of your team being able to get behind a Reinhardt shield, there isn't a clean way to negate the damage. Also Bastion receives an additional 150 HP in Armor (which matters because armor mitigates damage) for the duration of his Ultimate. This make it much harder to kill Bastion when his a tank, so again, running for cover is always a smart call.
Before deciding what heroes you want to use to counter Bastion, remember that most of the heroes in the game deal with Bastion effectively if played to their potential. Bastion is a very simple hero in design, execution, strategy. This is both responsible for why he dominates us in matches, and why we can and will dominate him. A well thought-out, executed, and clean push onto the Bastion will quickly throw their team into discord and loss of tempo. Do not let the simplicity of Bastion's play get to you, make it get to Bastion and force them to switch; Bastion can never hurt us if we are consistently keeping him on the back foot or dead.
Hard Counters to Bastion
Hanzo (Medium-Low Difficulty)
The star of our tool-kit against Bastion has to be Scatter Arrow. The ability for you Hanzo to reach people he cannot see allows him to get a lot of work done without getting hurt himself. Especially since Bastions prefer a building or archway to setup, a well placed scatter arrow in this setting could kill Bastion and another player even. Spamming your Scatter Arrow into the Bastion's setup is a strong way to get free damage and possibly force a change in their setup. Just like with Pharah, Junkrat, and Zarya, if we get a solid shot or two onto the Bastion, he either moves or dies.
Something small to keep it mind is that you can wall climb, and get into different positions. This can be used to lineup a Dragonstrike through walls/map. If you can get very close to them, on any side or flank, your ultimate will be harder to dodge because they have find where it first before they evade it. And sometimes if you line it up just right, you can weave it through the buildings of the map and have it appear right in the enemies face.
Junkrat (Medium-Low Difficulty)
Much like D.Va with her ability to boost a self-destructing Mech into the enemy team, Rip Tire will instantly pop any Bastion. Rip Tire being 600 damage when closest to the explosion will easily kill off a Bastion even if they are in Tank Configuration. Rip Tire being able to climb up walls, and jump down onto the enemy team makes it an ideal choice to deal with this kind of turtle strategy. Be aware though your tire, with only 100hp, will quickly die to any concentrated fire. Use alternative paths to get it into position. Lastly always default to keeping your tire alive for its full duration if it doesn't have a chance of connecting. The 10 second duration is time the enemies have to be worrying about it incoming, rather than defending.
Pharah (Lower difficulty)
Following on the idea of distance, our jump packs are a great way to both create distance and develop a rapid shift in elevation. If used well, you can potentially avoid a large number of Bastions bullets while you continue to rain rockets down on him. Not only does this get you above Bastion, but like some other quicker heroes, you can navigate the map more freely and flank the Bastions setup.
Concussive blast might be one of the stars in our tool-kit. Very similar to Junkrats Concussive Mine, this blast will move people right out of the way, or give you a short boost out of harms way. The dual purpose of this ability will help you single-handily win games. You can use it to mis-position the Bastion, or his support crew, for easy team fight victories; not to mention this can blast heroes off cliffs. The added benefit to Concussive Blast is it receives bonus damage vs barriers. Couple this with the rocket spam you have already been throwing out and the Reinhardt protecting Bastion will be forced to sheathe his barrier.
Tracer (Medium-High Difficulty)
Widowmaker (Low Difficulty)
Genji (High Difficulty)
Soft Counters to Bastion
D.Va (High Difficulty)
Most importantly for being a counter, her Defense Matrix will block 100% of Bastions fire during its duration. This will create room for your team move around and deal with Bastion. Use this when your team is taking larges volumes of fire, or when you yourself need to get up close and personal with Bastion. Remember this can block projectile based ultimates (Tank Configuration, Dragonstrike, Barrage, Graviton Surge, etc.)
Her Self-Destruct on the Mech gives her a very strong tool to outright kill the Bastion, and enemies protecting him. D.Va is significantly better than Heroes with similar Ultimate effects because you cannot kill the Mech when its Destructing, and she can use her boosters to lob the mech into the air, causing it to fall on your opponents. This has the added benefit of never even putting D.Va in harms way.
Soilder: 76 (Medium-Low Difficulty)
Zarya (Medium Difficulty)One of my personal favorite heroes, her tool-kit is ideal for dealing with Bastion. If she was able to tank more of Bastions damage, or have more of an effect at long distance (she can lob alternate fires, but you can't bounce them off the terrain for maximum damage), Zarya would be a very hard counter to Bastion. Unfortunately for us, she is balanced and we can only lob blue death from so far effectively and safely. For us to get our high energy charged bombs to connect, sometimes we are going to have to put our Hero at risk; this why I personally will save your self-barrier for when Bastion begins to focus you.
Without a high charge, your alternate fires do 46 damage. With a full charge, direct hits are almost dealing 100 damage (this is the same as a charged Widowmaker, or Hanzo arrow). Three well placed lobs can quickly tear down a Bastion, or any of his teammates supporting too close to him. Consistently spam your alternate fire in and around where Bastion is setup. Just like other explosive damage type Heroes, this spam will force Bastion to respect you and move, or just kill him.
Last but certainly not least, Graviton Surge is simply amazing. No other ultimate in the game has the same game winning effect like GS. While you lose the power of stunning the enemy with your ultimate, vacuuming up to 5 or 6 heroes into one small area makes everything else easier to do. Any follow up inside a well placed GS will result in the enemy team being dead or having little response afterwards. To make this even better, when placed properly, it will pull Bastion out of his position and into an awkward spinning hug with his teammates. This can be placed on the other side of some walls/floors to draw enemies up/down. Finally, GS is lobbed just like our secondary fire, which means we do not have to put ourselves at major risk to get this off. All this is why I personally choose Zarya to deal with Bastion - though I still think she isn't quite a hard counter.
Reaper (High Difficulty)
**Lúcio (Still unsure - removed him from spreadsheet) (Hard Difficulty)This is one of the most indirect soft counters we could pick to deal with Bastion. Lúcio may only offer us some speed and healing, but it is more than most realize and his speed boost will allow your team to quickly jump and punish any out of position Bastion. Lúcio's ability to climb walls using wall riding, gives him the ability to quickly change elevation.
Another huge benefit to being Lúcio against a Bastion is that your Sonic balls have no distance or damage drop (dealing 16 damage per ball). When playing the Lúcio against Bastion remember to keep your team topped off, and focus on speeding boosting when you try to advance. If you do happen to hit the Bastion with a few bursts of Sonic Balls, he will be forced to move. Again this is not the victory we wanted, but it is one we can be happy with.
Speeding along, we also have to consider what positions our wall riding (that you can climb with when executed properly) can get us into, or situations it can get us out of. Getting a quick flank off could allow you to use your SoundWave and push the enemy team out of their turtle shell, and into the world. Even if we are not able to get everyone we wanted to, ideally our play forced an overreaction from the enemy team that our team could capitalize on. Be careful when attempting plays like this however, you could die and leave your team down a support. These plays are usually best made when you have your ultimate up, or your team is ready to follow up.
Winston (High Difficulty)This is probably one of the weaker soft-counters to Bastion, but assuming your team lacks methods of getting on-top of Bastion Winston can help a lot. His leap allows large distances to be covered quickly, and he can jump straight up if need be. His dome barrier allows you to cover key choke points for 3 seconds while your team quickly moves through. His Tesla gun is ideal for jumping and junking around while fighting, and it has the added benefit of hitting up to 4 different targets at once. As the Winston our job is be in the enemy teams face, disrupting the Bastion, and providing your team with temporary safety to win the fights.
Leap is what makes Winston the best tanks at fight disruption. Being a good Winston player requires you to understand how much abuse you can take before you need to leave. Leap gives this player a means to get in, and a few seconds later leap right back out. Using this to jump on a support that miss-stepped, or jump on top of a Bastion when he isn't ready can quickly net a kill or two. So use leap to get into an ideal location for the fight, and leap when you start to get too low. This will leave the enemy team frustrated because they wasted all that effort without killing you
Primal rage usage will change the outcome of fights - upon using it Winston health goes from 500 (with armor) to 1000 (with no armor) and heals you to full. The above method of leaping in, dropping barrier, and harassing now can be combo'd with a well timed Primal Rage, negating all damage dealt to you. This will not only infuriate people, but like when we leap out at low hp, they wasted over 400 damage just trying to kill Winston. On a lot of maps this ultimate is highly undervalued, Winston loses the ability to shoot people with his Tesla gun and cannot drop barriers, but leap is still available and your "gun" is now a fist. Even more, the smacks from Primal Rage have a large knock-back, and can literally throw an entire team off the cliff and secure a capture-point/Pay-load/victory.
Roadhog (High Difficulty)While Roadhog may not be able to get directly to Bastion at first, this does not lesson the impact he can have on dismantling the fortress around Bastion. If we are going to take care of the Bastion, we most times will have to get a pick; using our hook to grab an enemy so Bastion cannot assist them is ideal for this. Roadhog is probably the strongest pick generator at the moment. The range on his hook being a little over 21 meters, gives a fair range to start working. If and when you land a critical hook, your team will quickly gain some space to pressure the Bastion directly. You never know when one hook becomes two, and bastion is starting right down your Scrap Gun.
Most importantly here is the power of Whole Hog. Nothing is more disrupting than a Roadhog getting off a multi-hero ultimate, especially when you can use it to push people out of position or up against walls. This part of Whole Hog because exceptional when dealing with Bastion. Most of the time there is going to be a Winston, or Reinhardt providing Barriers to protect Bastion, however Whole Hog not only rips through Reinhardt's and Winstons Barriers, it deals devastating damage. When we are able to successfully pick someone, flanking with our Whole Hog could push Bastion and his protection right into your team.
Remember here as Roadhog our goal isn't to out right kill the Bastion, our counter comes from our ability to punish, pick, and then start a "pick-train." If we can accomplish our job as our team needs to push, Bastion will always be left with less to guard him thus a much easier kill.
Thank you for reading this! I will be editing all guides after launch with relevant details and fixes! If you have any thoughts/feedback feel free to comment or Email me!
Image of Bastion as Sentry
Image of Bastion as Tank
D.Va Defense Matrix Image
Junkrat highground spam
Lucio Sound Barrier
Winston in Primal Rage
Hanzo Dragon strike
Soldier firing rockets
Soldier with Visor active
Zarya Pharah Wombo Combo
Tracer recall with Bomb
Tracer throwing her Pulse Bomb
Genji throwing Shuri's
Genji Deflecting a Barrage